![]() ![]() Typically, this is done using pairs as in CFOP. F2L: There are three remaining F2L slots to be solved.This is done whenever is easiest during F2L execution. Technically, the Zipper Slot can be solved at any point during the F2L, such as using Multislotting to insert the lone corner during the solving of another slot. This slot is referred to as the Zipper Slot. Taking an average of 6 moves and no more than 9 moves, this step solves the Cross on the bottom and any first layer corner, forming a "fish" on the bottom layer. Cross + 1 Corner (Fish): This is the most distinctive part of the Zipper Method. ![]() Zipper can either be used as a standalone method, or in conjunction with other CFOP subsets whenever a corner solves itself during F2L. The method retains every ergonomic advantage of CFOP, while containing one fewer "look" in the solve and saving an average of 9 moves with a CFOP-like approach to F2L. Additionally, this method has a very fast LS+LL, as it combines the well-established OLLCP step with L5EP, a 2gen, low algorithm step with easy recognition and execution. This allows great versatility in approach for the F2L, along with a smooth transition into LSLL. The method was created as a Two-Look solution for the Last Slot and Last Layer without preorienting edges and maintaining a manageable algorithm count. The Zipper Method is a speedsolving method created by Justin Taylor in 2017, several months after development of the Ribbon Method. Low 40s With Blockbuilding, 45 With CFOP Background, 23 For LS+LL ![]()
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